Keynote: Leigh Alexander
Leigh Alexander’s entertainingly opinionated and profoundly personal keynote presentation on the importance of fostering diverse perspectives in not just gaming, but… well everything!
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Feminism and Games – A CALL TO ACTION!
Watch three distinct perspectives on how to address issues of equity in the gaming industry.
Emma Westecott (Assistant Professor, Game Design, OCAD)
Kirsten Forbes, COO Silicon Sisters
Nick Taylor (Postdoctoral Researcher, York University)
Intro to Emerging Forms
Leading creators, Alex Leitch, Pearl Chen & Kate Hartman, discuss the benefits of learning about and engaging in three creative forms driving the DIY digital revolution. Be sure to watch all three inspirational talks!
“Inspiration in DIY Fabrication” – Alex Leitch
“Compile in Style: Coding with Creativity” – Pearl Chen
“Resistance to Electronics is Futile!” – Kate Hartman
Keynote: Bill Buxton
Design guru and author of Sketching User Experiences: Getting the Design Right and the Right Design, Bill Buxton discusses Whereable Media.
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The Peripherals Initiative Showcase
Introduction
Steve Daniels (Associate Professor New Media, Ryerson University) introduces Tom Igoe (Associate Arts Professor, New York University)and the co-leaders of The Peripherals Initiative Jam: David Bouchard (Assistant Professor New Media, Ryerson University) and Emilie McGinley (Co-Founder, Bigpants) as panelists for The Peripherals Initiative project presentations.
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And see the below links for the individual project presentations and subsequent feedback from the panel.
Analog Defender
Grand Theft Artifact
Button Masher
Operation: Magic Carpet
Eye Pilot
Developing William Gibson’s Neuromancer as a Game and Film
President and CEO of Bedlam Games Trevor Fencott, director and screenwriter Vincenzo Natali (via Skype), film producer Jay Firestone and Francesca Accinelli, Director, English Market from the Canada Media Fund discuss the challenges and opportunities in adapting Gibson’s seminal work to engage audiences on multiple platforms. Moderated by Mark Askwith, co-founder, SPACE.
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